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#21 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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You want an even deadlier ship that's quite similar to an Arilou though? Master the Pkunk. Holy crap that can be an annoyingly effective little bugger. I used to love the Arilou, until I figured out that the Pkunk is basically the Super Saiyan Arilou Plus. It's much harder to use effectively, but once I got the hang of it I started wrecking all kinds of funky destruction with it. Besides, the pilot shouts fuel-regenerating insults for it's secondary feature, what more could you possibly want in a ship? :wink
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http://members.shaw.ca/Bitoku_Kishi |
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#22 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
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http://members.shaw.ca/Bitoku_Kishi Last edited by Bitoku Kishi; 3rd November 2002 at 11:45 AM. |
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#23 | |
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HATES you guys
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Why am I not booting up this game already...? EDIT: (looks in an SC2 FAQ) Now, I remember.... (chorus of angels are heard overhead)
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"But the significance of [2007] is that it marked the point at which Mario buried the hatchet with old nemesis Sonic the Hedgehog, in order to... presumably beat the living shit out of each other this year in Smash Bros. Brawl. Personally, if it comes down to a fight between two guys who make a living jumping on people, then my money's on the one with spikes growing out of his flesh." - Ben "Yahtzee" Croshaw Lemonrangers Unlimited Where video game girls get tastefully mischievous! Last edited by Racewing; 3rd November 2002 at 11:33 AM. |
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#24 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
Chmmr = Sagat Low Fierce. Chmmr = Cable. There's damn near no way. There are maybe 5 ships that can take that shit on. It's frustrating if you don't have an Utwig which kills it almost for free. @_@ There's lots of ships that can beat it, if you're patient enough. A Spathi beats a Chmmr guaranteed. Unless you make a mistake, there's no way it will get close to you. As long as you don't mind spending half an hour taking out it's drones, it's a guaranteed win. There's plenty of other fast ships that can do this sort of thing too. Really I consider the Chmmr actually the worst of the 28-30 point flagships in the game. And worse than a lot of other ships too. EDIT: SHIMATTA FAST RESPOUND--well, at least Kishi and I agree on the Utwig. :D You know what's really funny about the Utwig? It seems a lot like the Yehat right? It is basically an upgraded Yehat in a sense. It has the shield, and short range-burst shots. And it tends to do better than the Yehat in general. But the Yehat actually kicks it's ass inside and out. Which is funny because the Yehat sucks so much in this game otherwise. Me and my brother refer to the Yehat as the anti-Utwig though, because that's all it's really good for. If one of us picks the Utwig as a selection, you can pretty much guarantee the other of us will then go straight for the Yehat as our next choice in response. :wink
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http://members.shaw.ca/Bitoku_Kishi |
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#25 |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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BTW: Here's an old SC2 text file I made up myself years ago. It just has all the necessary coordinate notes so I don't have to re-explore everything whenever I replay the game. Basically I find it doesn't really take any more notes or info aside from this to easily get through the game. And it's much easier to read than a big official FAQ. So feel free to copy and use it for yourself, fellow SC2 fans. :wink
--------------------------------------------------------------------------------- STAR CONTROL II: THE UR-QUAN MASTERS - Co-Ordinate Locations RAINBOW WORLDS 468.1 : 091.6 Zeta Sextantis 602.0 : 297.9 Gamma Kepler 039.5 : 745.8 Beta Pegasi 283.6 : 785.7 Epsilon Draconis 741.6 : 508.3 Gamma Reticuli 543.7 : 827.0 Epsilon Lipi 862.5 : 700.0 Alpha Andromedae 766.6 : 866.6 Beta Leporis 853.4 : 879.7 Gamma Aquarii 996.0 : 904.2 Groombridge HOMEWORLDS 175.2 : 145.0 Earthling 022.9 : 366.6 Ilwrath 052.2 : 052.5 Pkunk 400.0 : 543.7 ZoqFotPik 241.6 : 368.7 Spathi 433.3 : 168.7 Vux 033.3 : 981.2 Slylandro 371.3 : 253.7 Orz 074.2 : 226.8 Chmmr 412.5 : 377.0 Syreen 290.8 : 026.8 Shofixti 492.3 : 029.4 Yehat 197.8 : 596.8 Umgah 043.8 : 637.2 Ariloulaleelay 629.1 : 220.8 Mycon 946.9 : 280.6 Druuge 253.5 : 835.8 Thraddash 863.0 : 869.3 Utwig 741.4 : 912.4 Supox ITEMS 964.5 : 579.1 Burvix Caster 372.1 : 261.9 Taalo Shield 277.6 : 867.3 Aqua Helix 946.9 : 280.6 Rosy Sphere 052.2 : 052.5 Clear Spindle 639.5 : 231.2 Sun Device 056.2 : 800.0 Ur-Quan Warp Pod 570.4 : 979.5 Vux Beast 241.6 : 368.7 Umgah Caster 197.8 : 596.8 Talking Pet 593.7 : 393.7 Syreen Ships 422.1 : 198.6 Shofixti Females 741.4 : 912.4 Broken Ultron 850.0 : 937.2 Utwig Bomb 620.0 : 593.5 Sa-Matra 600.8 : 263.1 Egg Case Fragment 635.4 : 272.9 Egg Case Fragment COMMAND LINE OPTIONS /s:micro Windows sound /s:adlib Adlib sound /s:sblaster Soundblaster sound /g:bios graphic fix
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http://members.shaw.ca/Bitoku_Kishi Last edited by Bitoku Kishi; 3rd November 2002 at 11:48 AM. |
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#26 |
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What Would Shockwave Do?
Join Date: Apr 2002
Location: New York
Posts: 1,864
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The Arilou Skiff is always dead against the Kohr-Ah Marauder's F.R.I.E.D. (Fiery Ring of Inevitable and Eternal Destruction) attack. "HE'S SLOW, I'M GONNA BREAK OUT THE PEARL HARBOR TACTICS!" *FRIED* "WELL, DAMN...."
The MMRNMHRM transformer is good because of its versatility. You could transform for a burst of speed at the expense of maneuverability and attack power to get away... I agree that it is definitely a force to be reckoned with in the hands of someone patient, which definitely is not me. LOL The Pkunk fury is fucking nuts if you know how to use it right. That spiral "Death Blossom" attack (flying alongside an enemy with a full charge then spinning around while unloading all your ammo) can do a ton of damage depending on how good your control/reflexes are. Plus it's like the Dan Hibiki of Star Control with the uber-effective taunt button. Only really suck things were the lack of range and crappy life bar. Then again, they could freakin' randomly resurrect themselves. Last edited by Vagabond; 3rd November 2002 at 11:48 AM. |
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#27 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
That ring is slow enough so the Arilou can use teleport to escape. But if you've filled the area with random sawblades, that becomes a really risky option in itself. :wink The MMRNMHRM transformer is good because of its versatility. You could transform for a burst of speed at the expense of maneuverability and attack power to get away... I agree that it is definitely a force to be reckoned with in the hands of someone patient, which definitely is not me. LOL Actually, to use this thing well (read: super-cheap), you'll be staying in the rocket mode over 90% of the time. The only reason to turn into the other ship is sometimes to turn, if you really have to turn quickly to avoid something, but then immediately turn back into the rocket form and take off. Basically the unstoppable Mmrnmhrm (damn I hate spelling that name :sweat) tactic is just to fly around, thrusters always engaged, and fire button always held down. Your goal is just to stay on the very edge of the map, ideally shooting so that one rocket will go one direction, and the other will be off the map coming at them from the other direction. Or get slightly closer if they're out of range. But always be flying around very far away, and shooting rockets at all times. It's very hard for any ship to come anywhere near the thing this way, and the rockets are always flying all over the place after the opponent. It sometimes takes a long time to kill someone, since the rockets do little damage and most of them will probably be avoided. But it's an almost completely safe tactic most of the time, and those rockets will hit every once in a while, wearing the enemy down slowly but surely. Really it's not all that complicated or difficult to do. Just practice using the ship in rocket mode with thrust and fire held down constantly, and that will sort of force you into getting the hang of what it requires. Seriously, just hold thrust and fire down, don't let them go, and don't transform (once in a while you'll have to go against this, but not often). That's really the basis for it's whole unstoppable tactic right there. The only thing you really have to actively do is the turning, to stay well away from the other guy and avoid bumping into things. You win. The Pkunk fury is fucking nuts if you know how to use it right. That spiral "Death Blossom" attack (flying alongside an enemy with a full charge then spinning around while unloading all your ammo) can do a ton of damage depending on how good your control/reflexes are. Plus it's like the Dan Hibiki of Star Control with the uber-effective taunt button. Only really suck things were the lack of range and crappy life bar. Then again, they could freakin' randomly resurrect themselves. It's life is still better than the Arilou. And I believe it's the fastest ship in the game. Yeah it's really crazy to use though. Really high chance that you'll mess up and make a fatal mistake. But hey, that's half the fun about it. :wink
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http://members.shaw.ca/Bitoku_Kishi Last edited by Bitoku Kishi; 3rd November 2002 at 12:02 PM. |
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#28 |
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The Vessel of Reason
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I loved the Vux. People got so pissed off if you managed to stick enough limpets to them. XD
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Cats and dogs, living together. |
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#29 |
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HATES you guys
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Question from the crowd. (raises hand)
What was Star Control 3 like, and why have I heard nothing but negativity about it? I hated the VUX. GODDAMN THOSE LIMPETS--wait ^_^;; |
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#30 |
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The Vessel of Reason
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Crappy. I have it. They changed from above-view to 3/4ths view, and the combat just became... really not-fun.
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Cats and dogs, living together. |
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#31 | |
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GO MONKEYS!!!
Join Date: Mar 2002
Posts: 17
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Hyper Melee was terrible, as Holden said. Not only do you not have the full roster of ships from SC2, but all the new ships SUCKED, bar none. As for the game itself... -you were more or less led around by the nose to places by the ship computer. -You could build colonies, which was completely useless in both the short and long term. -The Syreen were ugly (Why? WHY?!?). -The entire 'mining for minerals' thing was completely cut - all you could do planetside was dig up artifacts that boosted your escort ships (which I never used, myself) -The voice-acting was so-so. (again, it's been a while, although listening to the Spathi was always amusing) I'm sure anyone who's played the game could think of many more complaints. |
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#32 | |
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What Would Shockwave Do?
Join Date: Apr 2002
Location: New York
Posts: 1,864
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Quote:
Heh, most definitely. *transformer diatribe* You know, I never had the patience to play that particular ship on the level you describe. It makes me want to give it another shot. It's life is still better than the Arilou. And I believe it's the fastest ship in the game. Yeah it's really crazy to use though. Really high chance that you'll mess up and make a fatal mistake. But hey, that's half the fun about it. :wink Oh, you mean like smashing into planets at high velocity while trying to set up your Death Blossom with a gravity whip? Not like that ever happened to me.</bullshit> Yup, the Fury was most assuredly a tough ship to master but def. a blast to play. :tongue |
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#33 |
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Pam can I have those TPS reports and super combos by Friday?
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Every SC2 loving fan of the series doesn't even BELIEVE SC3 exists, let alone should be part of the series.
If you got all the rainbow planets, they all pointed near the upper right corner supposedly where you went for the third game.
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Forty years from now when the internet collapses in a giant implosion of stupidity I want to be able to say, "I was there." - Spokker Jones In terms of 3rd Strike, let it be known here and now, for the world to see. Tweak is officially a fucking BEAST. - Internet aka Do You Like Erotic? aka Evar aka Will |
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#34 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
I actually own the Star Control collection, and amusingly it doesn't include SC3. But then, it wasn't even made by the same guys who did SC1&2 (same company, but not the same guys), so I guess it was rightly left out as an official game in the series. It really was a horrible mess from what I gathered about it though.
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http://members.shaw.ca/Bitoku_Kishi |
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#35 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
Seriously, it's kind of a funny situation with that ship. When me and my brother play our little Super Melee challenges, both of us know the Mmrnmhrm is possibly the single best ship, and yet neither of us really want to take it. Our turns go on for a few rounds of ship-choosing before one of us will finally give in and take it, but only after we have all our good and fun ships that we really want to play. Really I hate that stupid ship myself. I hate playing it almost as much as I hate playing against it (which is a lot). But I'm not going to deny that it's potentially probably the toughest ship to take down out of any of them overall. I usually tend to avoid choosing it in casual play, but if I was in the far-fetched situation of playing in a SC2 tournament with a $100,000 prize on the line, that would probably be the first ship I'd want to have on my team.
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http://members.shaw.ca/Bitoku_Kishi Last edited by Bitoku Kishi; 3rd November 2002 at 02:30 PM. |
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#36 |
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The lurker with the Johnny av
Join Date: Mar 2002
Location: Central Ohio, USA
Posts: 116
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I had no idea there were this many Star Control fans period. I picked up SC for DOS out of a bargin bin and wasnt to impressed. Then I played SC2 on my 3DO and was totaly blown away! To this day the sound of the Ur-Quan "LAUNCH FIGHTERS" strikes fear directly into my colon.
Holden- Are you saying that the combat in SC3 was messed up because of the 3/4 overhead veiw? You could change the melee view by pressing one of the F buttons. Bitoku- Vux Limpets never came into play around here. It was always that damn laser and the Vux inane ability to warp in directly behind you with that equaly damnable laser and sodomize anyone unprepared to deal with it. I'm interested in how you handled, as well as delt with, the Supox ship (its actual name escapes me). Tweak- Not EVERY fan. :supergrin What was wrong with SC3 exactly? I'll admit that there was something....missing and that something prevented me from enjoying SC3 as much as SC2. Lets see if you (or anyone) can put it into words. The K'tang should be reason enough to play the game for anyone. =D
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"This is my secret goal in life— I want to be a gigantic, smashing failure in everything I do. Nothing sets off that warm glow in my heart like getting turned down for a date, wrecking my car, and then coming home and getting beat double-perfect by Omega Rugal." -Holden |
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#37 | |
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HyperKinetic Rabbity Thing
Join Date: Mar 2002
Location: The Laboratory
Posts: 4,865
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Quote:
Vux sucks. Bad. But it was fun if you could get those limpet things on a guy, or sodomize them with the laser right off the bat like that. :wink I'm interested in how you handled, as well as delt with, the Supox ship (its actual name escapes me). I didn't particularily like it much. It's strange maneuverability secondary command was interesting, and seemed like it might have potential, but I think it's rather limited in the end after extensive playing. Overall I consider it pretty much in the bottom rung of the mid-sized fighters, and just not a very useful ship overall.
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http://members.shaw.ca/Bitoku_Kishi |
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#38 | ||
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The lurker with the Johnny av
Join Date: Mar 2002
Location: Central Ohio, USA
Posts: 116
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I fought my brothers and some of my friends from high school and they all seemed to be fond of parking a Dreadnaught and launching fighters. The best way I saw to deal with that was stomping them with an Intruder. Quote:
All this SC talk is making me want to track down the guy that I let borrow my 3DO SC2. =\
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"This is my secret goal in life— I want to be a gigantic, smashing failure in everything I do. Nothing sets off that warm glow in my heart like getting turned down for a date, wrecking my car, and then coming home and getting beat double-perfect by Omega Rugal." -Holden |
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#39 |
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Mama said knock you OOOOUT!!!
Join Date: Jun 2002
Location: Jersey. The New one.
Posts: 5,018
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The Duug (SC3) had the best ship in the series. One pass against a low level ship, two against a high level ship, was a guaranteed win with that overpowered auto-lock-on turret.
Barring that, I used to "invade" every opponent I've come accros with the Orz mercenary manuever. Nothing more satisfying than hearing the blazing lazers of boarding mercenaries killing the enemy crewmen one by one. All the while watching my ass with the rotating turret. |
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#40 | |
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I♥FB
Join Date: Aug 2002
Location: Makati, Philippines
Posts: 7,214
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Quote:
Anyways, what about the Slylandro Probe? It's kinda like the Arilou Skiff except it's always in forward thrust and it lacks a teleport (but it can go the opposite direction instantly). Not to mention limpets only slow down its turning but not its speed. Yes, the Probe is one of my fave ships. "We come in peace." *proceeds to shoot lightning*
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Physics-defying skirts are unrealistic. |
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