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Old 3rd November 2002, 11:26 AM   #21
Bitoku Kishi
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Quote:
Originally posted by Vagabond

Racey- That ship seems so pussy in terms of attack and defense until you realize that the laws of physics in melee mode do not apply to you. :supergrin Ariloulaleelays kick ass. (SRK) OH NO INERTIA CANCELLING BREAKS MELEE AT HIGH LEVELS OF PLAY! LMAO
<laugh> The only thing really wrong with the Arilou is that it has no life. Basically you can take two hits, sometimes even only one, and you're dead. One mistake, and you're gone. And it also has no range, so you have to get in close, which is too dangerous given it's low life. The teleport helps here, but sometimes you just can't see shots coming that quickly to use it as an evasion. And it's random too. I've seen plenty an Arilou teleport right into a trap. Anti-Arilout tip of the day: Using the Kohr-Ah against it, just start shooting out mines everywhere. The more mines out there floating on the map, the more dangerous it is for Arilou to teleport. And with it's teleport effectively nullified, it can becomes real easy pickings to deal with in direct combat.

You want an even deadlier ship that's quite similar to an Arilou though? Master the Pkunk. Holy crap that can be an annoyingly effective little bugger. I used to love the Arilou, until I figured out that the Pkunk is basically the Super Saiyan Arilou Plus. It's much harder to use effectively, but once I got the hang of it I started wrecking all kinds of funky destruction with it. Besides, the pilot shouts fuel-regenerating insults for it's secondary feature, what more could you possibly want in a ship? :wink
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Old 3rd November 2002, 11:30 AM   #22
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Quote:
Originally posted by Racewing
Waitwaitwait.
The MMRNMHRM???
I have GOT to check this shit out now. Though I remember it kicking quite a bit of ass in SC1, I just thought it was outclassed in 2.
I must do reeeeeeeeeeeesearch! <Uncle>
And yes, it is the most boring ship in existence. :D
Yeah, sometimes when playing the Super Melee, if I ended up getting that ship sometimes I'll just let it die on purpose after a few kills, because it really does get that boring to use. And yes, the Mmrnmhrm is the Sagat low Fierce of both games, really. Even more so in SC2, because most of the new ships are terrible against it. Really there's such a small amount of ships that stand any hope at all of taking this thing down, from a technical standpoint. But again, it's so boring that I'd think most people just don't want to use it, even if it does potentially give you the most wins out of any ship in the game. :sweat

Last edited by Bitoku Kishi; 3rd November 2002 at 11:45 AM.
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Old 3rd November 2002, 11:30 AM   #23
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Quote:
Originally posted by Bitoku Kishi

You want an even deadlier ship that's quite similar to an Arilou though? Master the Pkunk. Holy crap that can be an annoyingly effective little bugger. I used to love the Arilou, until I figured out that the Pkunk is basically the Super Saiyan Arilou Plus. It's much harder to use effectively, but once I got the hang of it I started wrecking all kinds of funky destruction with it. Besides, the pilot shouts fuel-regenerating insults for it's secondary feature, what more could you possibly want in a ship? :wink
(nods) Oh yeah. I remember the Pkunk being sick as hell. I just don't remember HOW because I was still in high school. @_@

Why am I not booting up this game already...?

EDIT: (looks in an SC2 FAQ) Now, I remember....

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Last edited by Racewing; 3rd November 2002 at 11:33 AM.
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Old 3rd November 2002, 11:36 AM   #24
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Quote:
Originally posted by Racewing

Chmmr = Sagat Low Fierce. Chmmr = Cable. There's damn near no way. There are maybe 5 ships that can take that shit on. It's frustrating if you don't have an Utwig which kills it almost for free. @_@


There's lots of ships that can beat it, if you're patient enough. A Spathi beats a Chmmr guaranteed. Unless you make a mistake, there's no way it will get close to you. As long as you don't mind spending half an hour taking out it's drones, it's a guaranteed win. There's plenty of other fast ships that can do this sort of thing too. Really I consider the Chmmr actually the worst of the 28-30 point flagships in the game. And worse than a lot of other ships too.


EDIT: SHIMATTA FAST RESPOUND--well, at least Kishi and I agree on the Utwig. :D

You know what's really funny about the Utwig? It seems a lot like the Yehat right? It is basically an upgraded Yehat in a sense. It has the shield, and short range-burst shots. And it tends to do better than the Yehat in general. But the Yehat actually kicks it's ass inside and out. Which is funny because the Yehat sucks so much in this game otherwise. Me and my brother refer to the Yehat as the anti-Utwig though, because that's all it's really good for. If one of us picks the Utwig as a selection, you can pretty much guarantee the other of us will then go straight for the Yehat as our next choice in response. :wink
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Old 3rd November 2002, 11:40 AM   #25
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BTW: Here's an old SC2 text file I made up myself years ago. It just has all the necessary coordinate notes so I don't have to re-explore everything whenever I replay the game. Basically I find it doesn't really take any more notes or info aside from this to easily get through the game. And it's much easier to read than a big official FAQ. So feel free to copy and use it for yourself, fellow SC2 fans. :wink

---------------------------------------------------------------------------------

STAR CONTROL II: THE UR-QUAN MASTERS - Co-Ordinate Locations

RAINBOW WORLDS
468.1 : 091.6 Zeta Sextantis
602.0 : 297.9 Gamma Kepler
039.5 : 745.8 Beta Pegasi
283.6 : 785.7 Epsilon Draconis
741.6 : 508.3 Gamma Reticuli
543.7 : 827.0 Epsilon Lipi
862.5 : 700.0 Alpha Andromedae
766.6 : 866.6 Beta Leporis
853.4 : 879.7 Gamma Aquarii
996.0 : 904.2 Groombridge

HOMEWORLDS
175.2 : 145.0 Earthling
022.9 : 366.6 Ilwrath
052.2 : 052.5 Pkunk
400.0 : 543.7 ZoqFotPik
241.6 : 368.7 Spathi
433.3 : 168.7 Vux
033.3 : 981.2 Slylandro
371.3 : 253.7 Orz
074.2 : 226.8 Chmmr
412.5 : 377.0 Syreen
290.8 : 026.8 Shofixti
492.3 : 029.4 Yehat
197.8 : 596.8 Umgah
043.8 : 637.2 Ariloulaleelay
629.1 : 220.8 Mycon
946.9 : 280.6 Druuge
253.5 : 835.8 Thraddash
863.0 : 869.3 Utwig
741.4 : 912.4 Supox

ITEMS
964.5 : 579.1 Burvix Caster
372.1 : 261.9 Taalo Shield
277.6 : 867.3 Aqua Helix
946.9 : 280.6 Rosy Sphere
052.2 : 052.5 Clear Spindle
639.5 : 231.2 Sun Device
056.2 : 800.0 Ur-Quan Warp Pod
570.4 : 979.5 Vux Beast
241.6 : 368.7 Umgah Caster
197.8 : 596.8 Talking Pet
593.7 : 393.7 Syreen Ships
422.1 : 198.6 Shofixti Females
741.4 : 912.4 Broken Ultron
850.0 : 937.2 Utwig Bomb
620.0 : 593.5 Sa-Matra
600.8 : 263.1 Egg Case Fragment
635.4 : 272.9 Egg Case Fragment

COMMAND LINE OPTIONS
/s:micro Windows sound
/s:adlib Adlib sound
/s:sblaster Soundblaster sound
/g:bios graphic fix

Last edited by Bitoku Kishi; 3rd November 2002 at 11:48 AM.
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Old 3rd November 2002, 11:46 AM   #26
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The Arilou Skiff is always dead against the Kohr-Ah Marauder's F.R.I.E.D. (Fiery Ring of Inevitable and Eternal Destruction) attack. "HE'S SLOW, I'M GONNA BREAK OUT THE PEARL HARBOR TACTICS!" *FRIED* "WELL, DAMN...."

The MMRNMHRM transformer is good because of its versatility. You could transform for a burst of speed at the expense of maneuverability and attack power to get away... I agree that it is definitely a force to be reckoned with in the hands of someone patient, which definitely is not me. LOL

The Pkunk fury is fucking nuts if you know how to use it right. That spiral "Death Blossom" attack (flying alongside an enemy with a full charge then spinning around while unloading all your ammo) can do a ton of damage depending on how good your control/reflexes are. Plus it's like the Dan Hibiki of Star Control with the uber-effective taunt button. Only really suck things were the lack of range and crappy life bar. Then again, they could freakin' randomly resurrect themselves.

Last edited by Vagabond; 3rd November 2002 at 11:48 AM.
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Old 3rd November 2002, 11:56 AM   #27
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Quote:
Originally posted by Vagabond
The Arilou Skiff is always dead against the Kohr-Ah Marauder's F.R.I.E.D. (Fiery Ring of Inevitable and Eternal Destruction) attack. "HE'S SLOW, I'M GONNA BREAK OUT THE PEARL HARBOR TACTICS!" *FRIED* "WELL, DAMN...."

That ring is slow enough so the Arilou can use teleport to escape. But if you've filled the area with random sawblades, that becomes a really risky option in itself. :wink


The MMRNMHRM transformer is good because of its versatility. You could transform for a burst of speed at the expense of maneuverability and attack power to get away... I agree that it is definitely a force to be reckoned with in the hands of someone patient, which definitely is not me. LOL

Actually, to use this thing well (read: super-cheap), you'll be staying in the rocket mode over 90% of the time. The only reason to turn into the other ship is sometimes to turn, if you really have to turn quickly to avoid something, but then immediately turn back into the rocket form and take off. Basically the unstoppable Mmrnmhrm (damn I hate spelling that name :sweat) tactic is just to fly around, thrusters always engaged, and fire button always held down. Your goal is just to stay on the very edge of the map, ideally shooting so that one rocket will go one direction, and the other will be off the map coming at them from the other direction. Or get slightly closer if they're out of range. But always be flying around very far away, and shooting rockets at all times. It's very hard for any ship to come anywhere near the thing this way, and the rockets are always flying all over the place after the opponent. It sometimes takes a long time to kill someone, since the rockets do little damage and most of them will probably be avoided. But it's an almost completely safe tactic most of the time, and those rockets will hit every once in a while, wearing the enemy down slowly but surely.

Really it's not all that complicated or difficult to do. Just practice using the ship in rocket mode with thrust and fire held down constantly, and that will sort of force you into getting the hang of what it requires. Seriously, just hold thrust and fire down, don't let them go, and don't transform (once in a while you'll have to go against this, but not often). That's really the basis for it's whole unstoppable tactic right there. The only thing you really have to actively do is the turning, to stay well away from the other guy and avoid bumping into things. You win.


The Pkunk fury is fucking nuts if you know how to use it right. That spiral "Death Blossom" attack (flying alongside an enemy with a full charge then spinning around while unloading all your ammo) can do a ton of damage depending on how good your control/reflexes are. Plus it's like the Dan Hibiki of Star Control with the uber-effective taunt button. Only really suck things were the lack of range and crappy life bar. Then again, they could freakin' randomly resurrect themselves.

It's life is still better than the Arilou. And I believe it's the fastest ship in the game. Yeah it's really crazy to use though. Really high chance that you'll mess up and make a fatal mistake. But hey, that's half the fun about it. :wink

Last edited by Bitoku Kishi; 3rd November 2002 at 12:02 PM.
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Old 3rd November 2002, 12:08 PM   #28
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I loved the Vux. People got so pissed off if you managed to stick enough limpets to them. XD
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Old 3rd November 2002, 12:09 PM   #29
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Question from the crowd. (raises hand)

What was Star Control 3 like, and why have I heard nothing but negativity about it?

I hated the VUX. GODDAMN THOSE LIMPETS--wait ^_^;;
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Old 3rd November 2002, 12:10 PM   #30
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Crappy. I have it. They changed from above-view to 3/4ths view, and the combat just became... really not-fun.
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Old 3rd November 2002, 12:31 PM   #31
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Quote:
Originally posted by Racewing
What was Star Control 3 like, and why have I heard nothing but negativity about it?
It was very... mediocre, I suppose. Especially when you compared it to Star Control 2. A few good ideas, but with bad execution. (perhaps I'm being nice here - it's been a while.)

Hyper Melee was terrible, as Holden said. Not only do you not have the full roster of ships from SC2, but all the new ships SUCKED, bar none.

As for the game itself...
-you were more or less led around by the nose to places by the ship computer.
-You could build colonies, which was completely useless in both the short and long term.
-The Syreen were ugly (Why? WHY?!?).
-The entire 'mining for minerals' thing was completely cut - all you could do planetside was dig up artifacts that boosted your escort ships (which I never used, myself)
-The voice-acting was so-so. (again, it's been a while, although listening to the Spathi was always amusing)

I'm sure anyone who's played the game could think of many more complaints.
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Old 3rd November 2002, 12:36 PM   #32
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Quote:
Originally posted by Bitoku Kishi
That ring is slow enough so the Arilou can use teleport to escape. But if you've filled the area with random sawblades, that becomes a really risky option in itself. :wink

Heh, most definitely.

*transformer diatribe*

You know, I never had the patience to play that particular ship on the level you describe. It makes me want to give it another shot.

It's life is still better than the Arilou. And I believe it's the fastest ship in the game. Yeah it's really crazy to use though. Really high chance that you'll mess up and make a fatal mistake. But hey, that's half the fun about it. :wink

Oh, you mean like smashing into planets at high velocity while trying to set up your Death Blossom with a gravity whip? Not like that ever happened to me.</bullshit> Yup, the Fury was most assuredly a tough ship to master but def. a blast to play. :tongue
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Old 3rd November 2002, 01:19 PM   #33
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Every SC2 loving fan of the series doesn't even BELIEVE SC3 exists, let alone should be part of the series.

If you got all the rainbow planets, they all pointed near the upper right corner supposedly where you went for the third game.
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Old 3rd November 2002, 02:21 PM   #34
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Quote:
Originally posted by Tweak
Every SC2 loving fan of the series doesn't even BELIEVE SC3 exists, let alone should be part of the series.
Heheh exactly. I only played the Super Melee demo, and could tell it was horrible right there. And even if that hadn't been enough, the fact that they used PUPPETS for the aliens would've probably also stopped me from playing it anyway. :dead

I actually own the Star Control collection, and amusingly it doesn't include SC3. But then, it wasn't even made by the same guys who did SC1&2 (same company, but not the same guys), so I guess it was rightly left out as an official game in the series. It really was a horrible mess from what I gathered about it though.
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Old 3rd November 2002, 02:28 PM   #35
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Quote:
Originally posted by Vagabond
*transformer diatribe*
You know, I never had the patience to play that particular ship on the level you describe. It makes me want to give it another shot.
Careful, if you abuse it people will hate you for it. Possibly even yourself. :sweat

Seriously, it's kind of a funny situation with that ship. When me and my brother play our little Super Melee challenges, both of us know the Mmrnmhrm is possibly the single best ship, and yet neither of us really want to take it. Our turns go on for a few rounds of ship-choosing before one of us will finally give in and take it, but only after we have all our good and fun ships that we really want to play. Really I hate that stupid ship myself. I hate playing it almost as much as I hate playing against it (which is a lot). But I'm not going to deny that it's potentially probably the toughest ship to take down out of any of them overall. I usually tend to avoid choosing it in casual play, but if I was in the far-fetched situation of playing in a SC2 tournament with a $100,000 prize on the line, that would probably be the first ship I'd want to have on my team.

Last edited by Bitoku Kishi; 3rd November 2002 at 02:30 PM.
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Old 3rd November 2002, 02:36 PM   #36
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I had no idea there were this many Star Control fans period. I picked up SC for DOS out of a bargin bin and wasnt to impressed. Then I played SC2 on my 3DO and was totaly blown away! To this day the sound of the Ur-Quan "LAUNCH FIGHTERS" strikes fear directly into my colon.

Holden- Are you saying that the combat in SC3 was messed up because of the 3/4 overhead veiw? You could change the melee view by pressing one of the F buttons.

Bitoku- Vux Limpets never came into play around here. It was always that damn laser and the Vux inane ability to warp in directly behind you with that equaly damnable laser and sodomize anyone unprepared to deal with it.

I'm interested in how you handled, as well as delt with, the Supox ship (its actual name escapes me).

Tweak- Not EVERY fan. :supergrin

What was wrong with SC3 exactly? I'll admit that there was something....missing and that something prevented me from enjoying SC3 as much as SC2. Lets see if you (or anyone) can put it into words. The K'tang should be reason enough to play the game for anyone. =D
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Old 3rd November 2002, 02:44 PM   #37
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Quote:
Originally posted by Antaeus
Bitoku- Vux Limpets never came into play around here. It was always that damn laser and the Vux inane ability to warp in directly behind you with that equaly damnable laser and sodomize anyone unprepared to deal with it.

Vux sucks. Bad. But it was fun if you could get those limpet things on a guy, or sodomize them with the laser right off the bat like that. :wink


I'm interested in how you handled, as well as delt with, the Supox ship (its actual name escapes me).

I didn't particularily like it much. It's strange maneuverability secondary command was interesting, and seemed like it might have potential, but I think it's rather limited in the end after extensive playing. Overall I consider it pretty much in the bottom rung of the mid-sized fighters, and just not a very useful ship overall.
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Old 3rd November 2002, 03:02 PM   #38
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Quote:
Originally posted by Bitoku Kishi
Vux sucks. Bad. But it was fun if you could get those limpet things on a guy, or sodomize them with the laser right off the bat like that. :wink
I guess its all in who you play. =D

I fought my brothers and some of my friends from high school and they all seemed to be fond of parking a Dreadnaught and launching fighters. The best way I saw to deal with that was stomping them with an Intruder.


Quote:

I didn't particularily like it much. It's strange maneuverability secondary command was interesting, and seemed like it might have potential, but I think it's rather limited in the end after extensive playing. Overall I consider it pretty much in the bottom rung of the mid-sized fighters, and just not a very useful ship overall.
It can't hit a Chmmr's Zapsats without a whole lot of luck but it was easily my choice for small to medium sized combat.


All this SC talk is making me want to track down the guy that I let borrow my 3DO SC2. =\
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Old 3rd November 2002, 03:45 PM   #39
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The Duug (SC3) had the best ship in the series. One pass against a low level ship, two against a high level ship, was a guaranteed win with that overpowered auto-lock-on turret.

Barring that, I used to "invade" every opponent I've come accros with the Orz mercenary manuever. Nothing more satisfying than hearing the blazing lazers of boarding mercenaries killing the enemy crewmen one by one. All the while watching my ass with the rotating turret.
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Old 3rd November 2002, 03:55 PM   #40
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Quote:
Originally posted by Vagabond
(SRK) OH NO INERTIA CANCELLING BREAKS MELEE AT HIGH LEVELS OF PLAY! LMAO
Interesting ditty: VUX limpets add inertia to an Arilou ship. Move a Skiff close to a planet, pump it full of limpets, and then try to move the Skiff. It'll fall to the planet :supergrin

Anyways, what about the Slylandro Probe? It's kinda like the Arilou Skiff except it's always in forward thrust and it lacks a teleport (but it can go the opposite direction instantly). Not to mention limpets only slow down its turning but not its speed.

Yes, the Probe is one of my fave ships. "We come in peace." *proceeds to shoot lightning*
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