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Review: Mortal Kombat Trilogy (alternate) |
The Mortal Kombat franchise, quite bluntly, has never been very good. While Street Fighter 2 Turbo was upping the ante on players and proving its status as one of the best fighting games ever created, MK provided gamers with… uppercuts? Perhaps this strange addiction is what made MK Trilogy look so marketable on paper. As Marvin Martian used to say, “Back to the old drawing board…”
The reason why MK Trilogy is such a dismal flop is obvious: when you cram four years’ worth of recycled animation, sounds, and gameplay into one slow-loading and poorly programmed disc, you get (gasp) a pretty lousy game. As if watching those patchwork fatalities isn’t bad enough (Sub-Zero’s oh-so-scary “blackout” fatality is reason enough to shoot the programmers), here exists horribly written artificial intelligence (much like a politician) and the single worst combo engine ever devised.
MK Trilogy is a waste of money and an insult to gamers’ intelligence. Then again, considering that the original Mortal Kombat made so much money, we have no one to blame but ourselves.
